Pattern Recognition: Noise, Frequency and Form

Pattern Recognition: Noise, Frequency and Form

Dr Greg Hughes

channel Hyper Trace Black Box White Box Music

Pattern Recognition: Noise, Frequency and Form is a collection of work-in-progress snippets from recent explorations of pattern making and seeking across two projects. The first, is audio reactive music video production for two tracks recently released as part of my Black Box White Cube audio production – Hold Down and Feather. Feather was born from a performative piece called Six Ways of Knowing inspired by Tyson Yunkaporta's book, Sand Talk, and the notion f ‘pattern-mind’. The AV piece layers didge notes to form a minor 7th drone that drives a particle system. I captured the piece in a live session and tweaked it in post-production to form the foundation of Feather. The second project features curious 3D forms made via speculative play with the affordance of 3D animation, materials, lighting, and fractal formulae. Currently, movement the objects is driven by placeholder noise generation with varying period and amplitude, however, I hope to connect the abstract structures to estuary ecotone and flow pattern data to encourage recognition and understandings of local ecosystem dynamics and patterns.

Gallery

dan Johnston

Greg is a Lecturer in the Design (Visual Communications) program at Western Sydney University, a practicing designer, media artist, and musician (www.hypertrace.tumblr.com). Greg’s select teaching areas are Web Design, Interactive Design (apps and games), Motion Design, Digital Publishing and Data Visualisation where he specialises in facilitating student learning by merging their visual design knowledge with creative coding and animation techniques. He completed his PhD at the University of Wollongong focussing on a theory of ‘trace’ or the ‘tracing’ of signals across hybrid analogue-digital technologies and cultural techniques via the media theory field of Media Archaeology. Greg’s most recent exhibitions and performances have revolved around the mapping and data visualisation of coastal morphology and involved the design of audio-visual systems that allow data, video, sound and their feedback loops to collide with physical materials in a controlled manner. Greg has explored this process in composition, performance and applied data visualisation to seek cross-talk between channels of communication and their distortion. Greg also co-curates and documents the continuing not-for-profit ‘¼_inch’ audio-visual performance series (www.1-4inch.com).